Caves of Qud - My February 2026 Game of the Month

Caves of Qud released a couple years ago on PC, but it came to Switch just a couple weeks ago. I believe it had been announced during an Indie Direct sometime last year and I knew I was gonna get it as soon as I saw it lol

Special shoutouts this month to Campanella 2, part of UFO 50, and Ys VIII.

Caves of Qud is perhaps the most rogue-like roguelike I’ve played in forever. It’s a brutal game and I’m really glad it has an “RPG” mode where you can save and reload instead of doing the permadeath mode which has allowed me to progress quite a lot further than otherwise and I’m having a ton of fun. Here’s some bluesky posts I made of the fun I’ve been having (because I’m too tired right now to write anything more about the game 🙂 ):

Caves of Qud: a wild boar started attacking me and my bear companion. I set it aflame using one of my psionic abilities, and when it died it did not leave a corpse, instead just a flaming puddle of blood 😨

Caves of Qud: I foolishly walked into a transporter and got whisked away to Who Knows Where full of powerful enemies that killed my psionic bear companion :( I was barely able to duck around a corner to use my portable teleporter to go back to a friendly town. RIP Esbear

Caves of Qud: I am missing my face.

Something about the ambient music in Caves of Qud gives me very Phantasy Star Online vibes, specifically in the Mines area when you’re not actively engaged in combat. Eerie, calm, cold

When I am not playing Caves of Qud I am thinking about Caves of Qud. I have stumbled into a mystery involving a missing cultural artifact. And at the heart of the mystery is a trans-accepting sibling vs a by-the-rules “we have two-gender but you have to follow the process to claim that identity” old

Caves of Qud is telling me to text my ex [image description: A screenshot of Caves of Qud. The game ui is in the background featuring a text log and a map view with text-like glyphs. In the foreground is a window showing that I am examining a graffitied fulcrete wall. The description reads:

“Islands of carbon gravel populate an ocean of bitumen and rise from the horizontal plane toward the emptiness of the air-rasp. Time and pressure have laid hair-line trenches along the basin.

Graffiti is scrawled across the surface. It reads:

‘Speak to her.’”]